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        <title>OpenGL on Producthunt daily</title>
        <link>https://producthunt.programnotes.cn/en/tags/opengl/</link>
        <description>Recent content in OpenGL on Producthunt daily</description>
        <generator>Hugo -- gohugo.io</generator>
        <language>en</language>
        <lastBuildDate>Wed, 25 Jun 2025 15:30:13 +0800</lastBuildDate><atom:link href="https://producthunt.programnotes.cn/en/tags/opengl/index.xml" rel="self" type="application/rss+xml" /><item>
        <title>SpaghettiKart</title>
        <link>https://producthunt.programnotes.cn/en/p/spaghettikart/</link>
        <pubDate>Wed, 25 Jun 2025 15:30:13 +0800</pubDate>
        
        <guid>https://producthunt.programnotes.cn/en/p/spaghettikart/</guid>
        <description>&lt;img src="https://images.unsplash.com/photo-1700372599816-010cbb047e94?ixid=M3w0NjAwMjJ8MHwxfHJhbmRvbXx8fHx8fHx8fDE3NTA4MzY1ODN8&amp;ixlib=rb-4.1.0" alt="Featured image of post SpaghettiKart" /&gt;&lt;h1 id=&#34;harbourmastersspaghettikart&#34;&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/HarbourMasters/SpaghettiKart&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;HarbourMasters/SpaghettiKart&lt;/a&gt;
&lt;/h1&gt;&lt;p&gt;&lt;img src=&#34;https://producthunt.programnotes.cn/docs/spaghettigithublight.png#gh-light-mode-only&#34;
	
	
	
	loading=&#34;lazy&#34;
	
		alt=&#34;Spaghetti Kart&#34;
	
	
&gt;
&lt;img src=&#34;https://producthunt.programnotes.cn/docs/spaghettigithubnight.png#gh-dark-mode-only&#34;
	
	
	
	loading=&#34;lazy&#34;
	
		alt=&#34;Spaghetti Kart&#34;
	
	
&gt;&lt;/p&gt;
&lt;h2 id=&#34;help-wanted&#34;&gt;Help Wanted!
&lt;/h2&gt;&lt;p&gt;This project is looking for a C or C++ coder interested in making a couple scrollable menus that can have lots of items in it. As a method to display custom content does not exist. A tick/render system for custom menus already exists. So just someone willing to build out the menu.&lt;/p&gt;
&lt;h2 id=&#34;discord&#34;&gt;Discord
&lt;/h2&gt;&lt;p&gt;Official Discord: &lt;a class=&#34;link&#34; href=&#34;https://discord.com/invite/shipofharkinian&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;https://discord.com/invite/shipofharkinian&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re having any trouble after reading through this &lt;code&gt;README&lt;/code&gt;, feel free ask for help in the SpaghettiKart Support text channels. Please keep in mind that we do not condone piracy.&lt;/p&gt;
&lt;h1 id=&#34;quick-start&#34;&gt;Quick Start
&lt;/h1&gt;&lt;p&gt;SpaghettiKart does not include any copyrighted assets.  You are required to provide a supported copy of the game.&lt;/p&gt;
&lt;h3 id=&#34;1-verify-your-rom-dump&#34;&gt;1. Verify your ROM dump
&lt;/h3&gt;&lt;p&gt;The US ROM is the only supported version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at &lt;a class=&#34;link&#34; href=&#34;https://www.romhacking.net/hash/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;https://www.romhacking.net/hash/&lt;/a&gt;. The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E.&lt;/p&gt;
&lt;h3 id=&#34;2-verify-your-rom-is-in-z64-format&#34;&gt;2. Verify your ROM is in .z64 format
&lt;/h3&gt;&lt;p&gt;Your ROM needs to be in .z64 format. If it&amp;rsquo;s in .n64 format, use the following to convert it to a .z64: &lt;a class=&#34;link&#34; href=&#34;https://hack64.net/tools/swapper.php&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;https://hack64.net/tools/swapper.php&lt;/a&gt;&lt;/p&gt;
&lt;h3 id=&#34;2-download-spaghettikart-from-releases&#34;&gt;2. Download SpaghettiKart from &lt;a class=&#34;link&#34; href=&#34;https://github.com/HarbourMasters/SpaghettiKart/releases&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Releases&lt;/a&gt;
&lt;/h3&gt;&lt;h3 id=&#34;3-generating-the-o2r-from-the-rom&#34;&gt;3. Generating the O2R from the ROM
&lt;/h3&gt;&lt;h4 id=&#34;windows&#34;&gt;Windows
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;Extract every file from the zip into a folder of your choosing.&lt;/li&gt;
&lt;li&gt;Run &amp;ldquo;Spaghettify.exe&amp;rdquo; and select your US ROM.&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id=&#34;linux&#34;&gt;Linux
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;Extract every file from the zip into a folder of your choosing.&lt;/li&gt;
&lt;li&gt;Run &amp;ldquo;spaghetti.appimage&amp;rdquo; and select your US ROM. You may have to chmod +x the appimage via terminal.&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id=&#34;nintendo-switch&#34;&gt;Nintendo Switch
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;Run one of the PC releases to generate an &lt;code&gt;mk64.o2r&lt;/code&gt; file. After launching the game on PC, you will be able to find these files in the same directory as &lt;code&gt;Spaghettify.exe&lt;/code&gt; or &lt;code&gt;spaghetti.appimage&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Copy the files to your sd card&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;4-play&#34;&gt;4. Play!
&lt;/h3&gt;&lt;ul&gt;
&lt;li&gt;Launch &lt;code&gt;Spaghettify.exe&lt;/code&gt;
Congratulations, you are now sailing with SpaghettiKart! Have fun!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;configuration&#34;&gt;Configuration
&lt;/h1&gt;&lt;h3 id=&#34;default-keyboard-configuration&#34;&gt;Default keyboard configuration
&lt;/h3&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;N64&lt;/th&gt;
          &lt;th&gt;A&lt;/th&gt;
          &lt;th&gt;B&lt;/th&gt;
          &lt;th&gt;Z&lt;/th&gt;
          &lt;th&gt;Start&lt;/th&gt;
          &lt;th&gt;Analog stick&lt;/th&gt;
          &lt;th&gt;C buttons&lt;/th&gt;
          &lt;th&gt;D-Pad&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;Keyboard&lt;/td&gt;
          &lt;td&gt;Shift&lt;/td&gt;
          &lt;td&gt;Ctrl&lt;/td&gt;
          &lt;td&gt;Z&lt;/td&gt;
          &lt;td&gt;Enter&lt;/td&gt;
          &lt;td&gt;Arrow keys&lt;/td&gt;
          &lt;td&gt;TGFH (↑ ↓ ← →)&lt;/td&gt;
          &lt;td&gt;Num 8 2 4 6&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id=&#34;other-shortcuts&#34;&gt;Other shortcuts
&lt;/h3&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Keys&lt;/th&gt;
          &lt;th&gt;Action&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;F11&lt;/td&gt;
          &lt;td&gt;Fullscreen&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Tab&lt;/td&gt;
          &lt;td&gt;Toggle Alternate assets&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Ctrl+R&lt;/td&gt;
          &lt;td&gt;Reset&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Esc&lt;/td&gt;
          &lt;td&gt;Settings&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id=&#34;graphics-backends&#34;&gt;Graphics Backends
&lt;/h3&gt;&lt;p&gt;Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the &lt;code&gt;Settings&lt;/code&gt; menu of the menubar, which requires a restart.  If you&amp;rsquo;re having an issue with crashing, you can change the API in the &lt;code&gt;spaghettify.cfg.json&lt;/code&gt; file by finding the line &lt;code&gt;&amp;quot;Backend&amp;quot;:{&lt;/code&gt;&amp;hellip; and changing the &lt;code&gt;id&lt;/code&gt; value to &lt;code&gt;3&lt;/code&gt; and set the &lt;code&gt;Name&lt;/code&gt; to &lt;code&gt;OpenGL&lt;/code&gt;. &lt;code&gt;DirectX 11&lt;/code&gt; with id &lt;code&gt;2&lt;/code&gt; is the default on Windows. &lt;code&gt;Metal&lt;/code&gt; with id &lt;code&gt;4&lt;/code&gt; is the default on macOS.&lt;/p&gt;
&lt;h1 id=&#34;custom-assets&#34;&gt;Custom Assets
&lt;/h1&gt;&lt;p&gt;Custom assets are packed in &lt;code&gt;.o2r&lt;/code&gt; or stored &lt;code&gt;.zip&lt;/code&gt; files. To use custom assets, place them in the &lt;code&gt;mods&lt;/code&gt; folder.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re interested in creating and/or packing your own custom asset &lt;code&gt;.o2r&lt;/code&gt; files, check out the following tools:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/HarbourMasters64/retro&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;&lt;strong&gt;retro - O2R generator&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/HarbourMasters/fast64&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;&lt;strong&gt;fast64 - Blender plugin&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Note that .otr archives are not supported in SpaghettiKart!&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;development&#34;&gt;Development
&lt;/h1&gt;&lt;h3 id=&#34;building&#34;&gt;Building
&lt;/h3&gt;&lt;p&gt;If you want to manually compile SpaghettiKart, please consult the &lt;a class=&#34;link&#34; href=&#34;https://github.com/HarbourMasters/SpaghettiKart/blob/main/docs/BUILDING.md&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;building instructions&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&#34;playtesting&#34;&gt;Playtesting
&lt;/h3&gt;&lt;p&gt;If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-windows.zip&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Windows&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/SpaghettiKart-linux.zip&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Linux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/Spaghettify-switch.zip&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Switch&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Maintainers: &lt;a class=&#34;link&#34; href=&#34;https://www.github.com/MegaMech&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;MegaMech&lt;/a&gt;, &lt;a class=&#34;link&#34; href=&#34;https://www.github.com/coco875&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Coco&lt;/a&gt;, &lt;a class=&#34;link&#34; href=&#34;https://github.com/KiritoDv&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Kirito&lt;/a&gt;&lt;/p&gt;
&lt;a href=&#34;https://github.com/Kenix3/libultraship/&#34;&gt;
  &lt;picture&gt;
    &lt;source media=&#34;(prefers-color-scheme: dark)&#34; srcset=&#34;./docs/poweredbylus.darkmode.png&#34;&gt;
    &lt;img alt=&#34;Powered by libultraship&#34; src=&#34;./docs/poweredbylus.lightmode.png&#34;&gt;
  &lt;/picture&gt;
&lt;/a&gt;
</description>
        </item>
        <item>
        <title>alacritty</title>
        <link>https://producthunt.programnotes.cn/en/p/alacritty/</link>
        <pubDate>Sun, 04 May 2025 15:27:28 +0800</pubDate>
        
        <guid>https://producthunt.programnotes.cn/en/p/alacritty/</guid>
        <description>&lt;img src="https://images.unsplash.com/photo-1658244042443-7a8c7764dd52?ixid=M3w0NjAwMjJ8MHwxfHJhbmRvbXx8fHx8fHx8fDE3NDYzNDM1MTd8&amp;ixlib=rb-4.0.3" alt="Featured image of post alacritty" /&gt;&lt;h1 id=&#34;alacrittyalacritty&#34;&gt;&lt;a class=&#34;link&#34; href=&#34;https://github.com/alacritty/alacritty&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;alacritty/alacritty&lt;/a&gt;
&lt;/h1&gt;&lt;p align=&#34;center&#34;&gt;
    &lt;img width=&#34;200&#34; alt=&#34;Alacritty Logo&#34; src=&#34;https://raw.githubusercontent.com/alacritty/alacritty/master/extra/logo/compat/alacritty-term%2Bscanlines.png&#34;&gt;
&lt;/p&gt;
&lt;h1 align=&#34;center&#34;&gt;Alacritty - A fast, cross-platform, OpenGL terminal emulator&lt;/h1&gt;
&lt;p align=&#34;center&#34;&gt;
  &lt;img alt=&#34;Alacritty - A fast, cross-platform, OpenGL terminal emulator&#34;
       src=&#34;https://raw.githubusercontent.com/alacritty/alacritty/master/extra/promo/alacritty-readme.png&#34;&gt;
&lt;/p&gt;
&lt;h2 id=&#34;about&#34;&gt;About
&lt;/h2&gt;&lt;p&gt;Alacritty is a modern terminal emulator that comes with sensible defaults, but
allows for extensive &lt;a class=&#34;link&#34; href=&#34;#configuration&#34; &gt;configuration&lt;/a&gt;. By integrating with other
applications, rather than reimplementing their functionality, it manages to
provide a flexible set of &lt;a class=&#34;link&#34; href=&#34;./docs/features.md&#34; &gt;features&lt;/a&gt; with high performance.
The supported platforms currently consist of BSD, Linux, macOS and Windows.&lt;/p&gt;
&lt;p&gt;The software is considered to be at a &lt;strong&gt;beta&lt;/strong&gt; level of readiness; there are
a few missing features and bugs to be fixed, but it is already used by many as
a daily driver.&lt;/p&gt;
&lt;p&gt;Precompiled binaries are available from the &lt;a class=&#34;link&#34; href=&#34;https://github.com/alacritty/alacritty/releases&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;GitHub releases page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join &lt;a class=&#34;link&#34; href=&#34;https://web.libera.chat/gamja/?channels=#alacritty&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;&lt;code&gt;#alacritty&lt;/code&gt;&lt;/a&gt; on libera.chat if you have questions or looking for a quick help.&lt;/p&gt;
&lt;h2 id=&#34;features&#34;&gt;Features
&lt;/h2&gt;&lt;p&gt;You can find an overview over the features available in Alacritty &lt;a class=&#34;link&#34; href=&#34;./docs/features.md&#34; &gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&#34;further-information&#34;&gt;Further information
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://jwilm.io/blog/announcing-alacritty/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Announcing Alacritty, a GPU-Accelerated Terminal Emulator&lt;/a&gt; January 6, 2017&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/watch?v=qHOdYO3WUTk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;A talk about Alacritty at the Rust Meetup January 2017&lt;/a&gt; January 19, 2017&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;https://jwilm.io/blog/alacritty-lands-scrollback/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Alacritty Lands Scrollback, Publishes Benchmarks&lt;/a&gt; September 17, 2018&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;installation&#34;&gt;Installation
&lt;/h2&gt;&lt;p&gt;Alacritty can be installed by using various package managers on Linux, BSD,
macOS and Windows.&lt;/p&gt;
&lt;p&gt;Prebuilt binaries for macOS and Windows can also be downloaded from the
&lt;a class=&#34;link&#34; href=&#34;https://github.com/alacritty/alacritty/releases&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;GitHub releases page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For everyone else, the detailed instructions to install Alacritty can be found
&lt;a class=&#34;link&#34; href=&#34;INSTALL.md&#34; &gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&#34;requirements&#34;&gt;Requirements
&lt;/h3&gt;&lt;ul&gt;
&lt;li&gt;At least OpenGL ES 2.0&lt;/li&gt;
&lt;li&gt;[Windows] ConPTY support (Windows 10 version 1809 or higher)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;configuration&#34;&gt;Configuration
&lt;/h2&gt;&lt;p&gt;You can find the documentation for Alacritty&amp;rsquo;s configuration in &lt;code&gt;man 5 alacritty&lt;/code&gt;, or by looking at &lt;a class=&#34;link&#34; href=&#34;https://alacritty.org/config-alacritty.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;the website&lt;/a&gt; if you do not have the manpages
installed.&lt;/p&gt;
&lt;p&gt;Alacritty doesn&amp;rsquo;t create the config file for you, but it looks for one in the
following locations:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;code&gt;$XDG_CONFIG_HOME/alacritty/alacritty.toml&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;$XDG_CONFIG_HOME/alacritty.toml&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;$HOME/.config/alacritty/alacritty.toml&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;$HOME/.alacritty.toml&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;On Windows, the config file will be looked for in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;%APPDATA%\alacritty\alacritty.toml&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;contributing&#34;&gt;Contributing
&lt;/h2&gt;&lt;p&gt;A guideline about contributing to Alacritty can be found in the
&lt;a class=&#34;link&#34; href=&#34;CONTRIBUTING.md&#34; &gt;&lt;code&gt;CONTRIBUTING.md&lt;/code&gt;&lt;/a&gt; file.&lt;/p&gt;
&lt;h2 id=&#34;faq&#34;&gt;FAQ
&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Is it really the fastest terminal emulator?&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Benchmarking terminal emulators is complicated. Alacritty uses
&lt;a class=&#34;link&#34; href=&#34;https://github.com/alacritty/vtebench&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;vtebench&lt;/a&gt; to quantify terminal emulator
throughput and manages to consistently score better than the competition using
it. If you have found an example where this is not the case, please report a
bug.&lt;/p&gt;
&lt;p&gt;Other aspects like latency or framerate and frame consistency are more difficult
to quantify. Some terminal emulators also intentionally slow down to save
resources, which might be preferred by some users.&lt;/p&gt;
&lt;p&gt;If you have doubts about Alacritty&amp;rsquo;s performance or usability, the best way to
quantify terminal emulators is always to test them with &lt;strong&gt;your&lt;/strong&gt; specific
usecases.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Why isn&amp;rsquo;t feature X implemented?&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Alacritty has many great features, but not every feature from every other
terminal. This could be for a number of reasons, but sometimes it&amp;rsquo;s just not a
good fit for Alacritty. This means you won&amp;rsquo;t find things like tabs or splits
(which are best left to a window manager or &lt;a class=&#34;link&#34; href=&#34;https://github.com/tmux/tmux&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;terminal multiplexer&lt;/a&gt;) nor
niceties like a GUI config editor.&lt;/p&gt;
&lt;h2 id=&#34;license&#34;&gt;License
&lt;/h2&gt;&lt;p&gt;Alacritty is released under the &lt;a class=&#34;link&#34; href=&#34;https://github.com/alacritty/alacritty/blob/master/LICENSE-APACHE&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Apache License, Version 2.0&lt;/a&gt;.&lt;/p&gt;
</description>
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